The Gaming Community Expo, formerly known as GuardianCon, took place from 5 July 2019 to 7 July 2019 at Rosen Shingle Creek, Florida, USA. Among the game developers and publishers present was Gearbox Software, who is set to release its highly anticipated first-person loot-shooter Borderlands 3 on 13 September 2019. Gearbox unveiled three new aspects of their upcoming title during a panel at the convention, which you can read about below.
Duelling, a gameplay mode where players can fight each other, is making its return in Borderlands 3. In a first for the series, Free-For-All duelling will allow for opt-in 1v1v1v1 competitive multiplayer, which, Gearbox says, will allow players to interact with each other in a new way. Gearbox also announced ‘rich presence Discord integration,’ activity group-based matchmaking and asynchronous matchmaking. These new features will allow players to keep playing the game while searching for a group.
Gearbox confirmed that Borderlands 3 will support the Twitch extension ECHOcast. This will allow players to look through a streamer’s skill-tree/loadout, as well as even gain a chance to win in-game loot, all while watching their favourite streamer on Twitch. The extension will also allow players to spawn events in a streamer’s game once specific conditions are met. These events will include Moxxi Mixer events and more.
Gearbox has developed a number of accessibility options to make sure that everyone is able to enjoy Borderlands 3. Players can now fully remap all of the controls on both consoles and PC. Borderlands 3 will also be fully compatible with the Xbox Adaptive Controller. Players will also have the option to control head-bob, mantling and aim assist in the settings. In addition to this, closed caption options will be available in Borderlands 3 in addition to considerations for colour blindness.
Gearbox has also included a ‘ping’ mechanic new to the series. Players will be able to use this mechanic to communicate with their teammates without using voice communications. Items, weapons, enemies and much more can be identified by players using the ping system.
Edited by Kojo Essah
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