Fable: The Journey features no melee combat

The main character from Fable: The Journey (image: Lionhead Studios)

Fans of Lionhead Studios’ Fable 3 game will be slightly disappointed to learn that the Xbox Kinect follow-on Fable: The Journey will not feature any melee attacks, long range guns or swords. The move is in stark comparison to Fable 3.

Lionhead boss Peter Molyneux revealed that the game will focus solely on magical attacks, but explained that it’s done only to portray a sense of power for the player.

“Whenever I swing a sword and I hit something on screen, the visuals and the sound aren’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do – what happens on-screen is the best thing – but I wanted people to feel powerful, to feel power, and that’s all about you,” he told OXM.

“The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords,” he added.

But having no guns or swords won’t lessen the experience for gamers, as they will be able to manipulate the effects of their magic with hand movements. Players will be able to shape plasma balls, stretching them out for a wider area of coverage, or squeezing them for concentrate on a smaller group of enemies.

Charlie Fripp – Consumer Tech editor