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Star Wars Battlefront II microtransactions taken offline

November 17, 2017 • Gadgets and Gaming

Star Wars Battlefront II microtransactions taken offline

Star Wars Battlefront II microtransactions taken offline.

Star Wars Battlefront II has officially launched; however, after much controversy, publisher Electronic Arts (EA) has temporarily removed the ability to purchase Crystals – the sequel’s in-game currency for in-game microtransactions.

The controversy began when EA revealed that many of the game’s Heroes, as well as certain content, would either not be immediately available or be blocked by a paywall. While these characters could be unlocked via the game’s progression system, it would still take players an insurmountable amount of hours of gameplay to unlock a single Hero. This, in turn, caused the community to lash out at the developer.

Hours ahead of the game’s launch, EA had confirmed that crystals cannot be purchased any longer to use toward in-game crates, which included content such as Star Cards, emotes, and other resources. Instead, however, all progression in multiplayer will now be accomplished via gameplay.

As stated by the firm, Crystals – used for microtransactions – will be re-implemented at a later date.

The official statement from the firm reads as follows:

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.

By: Darryl Linington
Follow @DarrylLinington on Twitter
Follow @ITNewsAfrica.com on Twitter


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