Sony Computer Entertainment Inc. (SCEI) announced that cumulative sell through for the PlayStation 4 (PS4) worldwide has surpassed 2.1 million units as of December 1, 2013.
The number includes the 700,000 units sold through in Europe and Australasia launching on November 29.
The PS4 system became available on November 15 in the United States and Canada and on November 29 in Europe, Australasia and Latin America and is now available in 32 countries globally.
“PS4 delivered the best launch in PlayStation history with the North American release and we’ve continued this incredibly successful start in Europe, Australasia and Latin America,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc.
“Demand remains incredibly strong and continues to overwhelm the supply worldwide, but we are diligently working to meet those growing demands and to deliver additional PS4 units to our retail partners throughout the holiday season. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”
PS4 consumers embraced the deep social capabilities offered by the PS4 system, including heavy use of live broadcasting on Ustream and Twitch and sharing content through Facebook and Twitter.
The PS4 system’s games portfolio expands in 2014 with games like the highly anticipated franchise favorite inFAMOUS: Second Son and MLB 2014: The Show from SCE WWS, as well as brand new IP including Destiny from Activision, Watch_Dogs from Ubisoft Entertainment, and The Order 1886 and #DRIVECLUB from SCE WWS.
Looking ahead, the PS4 system will evolve through PlayStation’s cloud gaming services, available in the U.S. in 2014. Based on Gaikai Inc.’s cloud-based technology, the service will enable users to have access to a catalogue of critically acclaimed PlayStation 3 games on PlayStation 4 and PS3, followed by PlayStation Vita.