Games developer and publisher Activision has revealed that the final piece of DLC for its hugely-popular Call of Duty: Black Ops 2 will be released on 24 August 2013. Titled Apocalypse, it will first be made available on Xbox, after which PlayStation and PC will follow at a later date.
According to Eurogamer, “Apocalypse contains four multiplayer maps and the zombie campaign Origins. The fours maps consist of: Pod, a derelict Taiwanese modernist compound; Frost, a snowy European villa; Takeoff, a close-quarters focused remote launch site on an island; and Dig, an adaptation of World at War’s Afghanistan-set map Courtyard.”
Activision also explained in detail with Origins will entail. “Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.”
The official description of the maps are:
Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
Takeoff: Fans of “Stadium” from the original Call of Duty: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
Dig: An adaptation of the fan-favorite “Courtyard” from Call of Duty: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.
Charlie Fripp – Consumer Tech editor